Maybe you’ve got the bug from the game boy game. Maybe you’ve been grinding TCG One. Maybe you, like me, have a binder of cards from way back when and thought, gee, wouldn’t playing with these be swell? Good news. In person play is easier to set up than you think. I’ll start by talking about proxies first, then collecting cards.
What is a proxy?
Anything that replaces the “official” card for a given format. Why? Because the official cards for a 20+ year old game can be hard to come by or expensive. Proxies work like money - as long as everyone agrees on their value, there’s no issue. When you set down a proxy representing Base set Electrode, if you and your opponent play as if it is that card, the game can go on undeterred by the lack of authenticity.
A proxy could be:
- A newer reprint of the same card (e.g., modern-era switch instead of Base set switch)
- The same Pokémon, but a different card (this electrode for Base set Electrode, for example)
- A printout of the card
- A printout of the card's text
- A drawing of the card, with sufficient detail to identify it
- A piece of paper or an energy card with “electrud” hastily scrawled on it with sharpie (for Electrode, obviously)
- Some other random card (clear this one with your opponent first!)
- Your proxy should “blend in” with the rest of your deck before you draw it to avoid basically being a marked card.
- After you’ve drawn or played a proxy, it should either (1) be an accurate facsimile of the real card so as to not disrupt the flow of play or (2) stand out as a proxy so both you and your opponent can easily recognize and identify that yes, that Charizard-ex from 2025 is "actually" Base set Electrode.
- Proxies should be self-consistent; try not to use three different proxies to represent the same card.
- Use of proxies and the identities of proxies should be discussed and approved with your opponent before play. No surprises!
How do I make proxies? Actually, how do I get a deck together in general?
Good news! Those questions are related. There are two parts of making proxies - making the paper image for the card and making the physical object that will get shuffled into the deck. Let me walk you through my process for the second part first.
Start by getting a box or two of play sleeves (I bought these but you can also find cheaper on Amazon or at a local game store). These sleeves are designed to protect the cards during play. They have the added benefit of (1) hiding markings on the cards, so you can play with real beaters if you want, and (2) being excellent proxy-enablers. If you get 200 sleeves (two boxes) you have enough to build two decks, replace ones that break from use, and have spares to protect a few rare cards in storage (more on that later), so not too bad for $10-25. Next, get a bunch of modern or bulk energies. You can find these on TCGPlayer (more on this later) for about a penny each, possibly cheaper at local stores. If you have random bulk cards already you can use those, but if you’re starting from zero the energies are nice because you can directly use them instead of making more proxies for your energy. A full set of 60 energies per type (more than enough) should be $6-7.
To assemble your proxy, just sleeve up the energies and tuck a thin paper rendering of your card in the sleeve in front of the energy. You now have a pretty dang good facsimile that feels like a real card, shuffles in without making a scene, and is easily swapped around. It’s also agnostic to how you want to make your image, whether it’s drawing, printing, or just writing on the energy. So, if you make 120 images (minus your energy counts), you now have two decks to play with on the cheap.
Use color-coordinated sleeves and type-matched energy for maximum topdeck/coinflip luck.
Okay, where do I get the card images?
If you are an extremely talented artist like me, you can draw them on little paper slips. Regular paper or cardstock both work. Check out these sweet limited edition renders.
However, I generally prefer a more “seamless” proxy by printing out the original card image. There are a few routes to make this work. Many sites offer proxy generators, but my favorite is Proxycroak, which has a search feature. Look up your card, click the one you like, and it adds it to a deck list. At the end click “generate” and then "print page > print to PDF" to get a printable version of all the cards, ready to be cut. By default Proxycroak prints 9 cards to a page, which is efficient, but I find it shrinks them slightly and reveals the energy backing card, so I usually manually limit prints to 6 per page which produces a very snug fit and a clean look (see above). Remember, it’s free if you print them at work.
If you are anal-retentive like me, you can also lay out card images in PowerPoint. Set the overall slide size to 8.5” x 11” and ensure the card images are 2.5” x 3.5” to fit snugly in a sleeve. This also lets you fit 7 per page if you can tolerate one being laid out sideways. If you want to print a card that hasn’t been translated, like the Vending series, you’ll have to first generate your own image and then use the PowerPoint method. Fortunately for you, I’ve already made translated proxies for the Vending series and documented my methods at the link here, so check that out if you like. Make sure to read the readme.
Although I haven’t done it myself, there is apparently a way to get actual cards printed with images using Drive-Thru Cards. There is some discussion of this procedure going on in the Pokémon 1999 discord, so feel free to check that out.
Am I ready to play now?
Almost! You just need a few more things:
- A handful of six-sided dice to use as damage counters. If one of your guys takes 20 damage, set it to 2. If it’s 80, use a 6 and a 2. Raid the Yahtzee box.
- A way to generate a binary random number. Coins are iconic but can flip away. Six sided dice (even/odd = heads/tails) work pretty well, but after rolling 11 heads in a row one game a heated debate as to their fairness was raised, so my in-person games use a d20 instead.
- A marker to indicate poison. This is a great opportunity to use the shiny Pokémon coin you have without being concerned as to its weighting.
- A clean play surface, with or without a playmat (basically a big mousepad). Try playing without one before you invest. For many of our home games a tablecloth’d table is sufficient.
- Rarity: C(ommon), U(ncommon), R(are), or RH(olo). Not strictly necessary but nice to have at your fingertips if you wanted to try making rarity-restricted decks.
- Set: listed by name, but given preceding numbers in chronological order for easy sorting.
- For play and budget purposes, I don't distinguish between exact reprints, for example Base set and Base set 2, or the Gym vs. Expedition printing of Warp Point, or the two different promo Mewtwo (one in B-F and one in B-R), so there are some minor inconsistencies.
- Also, because there are only two unique cards, Eevee-11 and Computer Error are just listed as being part of the Team Rocket set rather than B-R Promo.
- Card Type:
- For Pokemon, this is just their type (Colorless, Grass, etc.),
- Trainers are listed as either Trainer or Trainer-Tool, Trainer-Stadium, etc.
- Card: The name of the card, plus other shorthand identifiers.
- For instance, Abra, Sabrina's Challenge 93, to distinguish it from the other Sabrina's Abra.
- A few cards (like Desert Shaman from Skyridge) are so dang expensive but have cheap, exact-same-effect modern stand-ins (Judge) that I lump them together in the sheet.
- Gym Leader: Whichever leader, if any, is mechanically or thematically associated with the card.
- I was trying to brew up some Gym-era, leader-restricted mini theme decks for a while... watch this space!
- Region: Kanto (Gen 1), Kanto-Plus (Gen 2, but evolves from Gen 1) or Johto (Gen 2)
- Collection: equal to "In box" + "Pending," where the latter keeps track of TCGPlayer orders.
- Conditional formatting for 0, 1-3, 4-7, and 8+ copies shows collection status at a glance.
- Decks
- These columns contain as many decklists as you'd like to have built at once. If you're just getting started, it might be just 1 or 2.
- Right now I'm working on a "battle box" of a few iconic decks, so I have three columns of named decks. (If I find a good set of decklists, I'll share them in a later post.)
- I start by making the decklists in an easy to use interface like Limitless, then input them.
- Still Needed
- This subtracts from the collection the total sum of the cards in the deck columns, showing you what you still need to order or proxy.
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